Stock Godot
Output is a normal Godot 4 project. Open it in the official editor, version it, export it. No Sunset Gaming Engine-only format.
Agent-first · stock Godot 4
Sunset Gaming Engine is the edit → play → inspect → fix loop on vanilla Godot. You own the files. We do not replace the engine. We are building this; it is not for sale yet.
No fake user counts. No staged screenshots. Working name: Sunset Gaming Engine. August 2026.
Versus Summer Engine
Summer showed that the useful unit of work is edit the live project, play it, read errors and pixels, then fix. Sunset Gaming Engine is aimed at that loop as a product people will pay for — without locking you to a proprietary engine. We do not claim to have beaten Summer. We claim a start on files you already own.
Output is a normal Godot 4 project. Open it in the official editor, version it, export it. No Sunset Gaming Engine-only format.
The kit is built on official Godot binaries and a Node MCP server. Linux is a first-class target, not an afterthought.
Talk to the project from Cursor, Claude, Grok, or whatever MCP client you already pay for. We do not force a hosted model.
Meshy for 3D, ElevenLabs for voice — optional adapters, not a bundled monopoly. Bring another generator if you want.
One installer. Chat lives in the engine. Asset generation happens in the same conversation. Summer also ships a large skill library, import pipeline, plan files, and rewind. Those are real. Pretending otherwise would be marketing, not a product.
| Sunset Gaming Engine (building) | Summer Engine (2026, as we understand it) | |
|---|---|---|
| Engine | Stock Godot 4. You keep the project. | Custom desktop app; projects stay Godot-compatible. |
| Agent loop | godot-mcp-runtime: play, screenshot, scene tree, debug output. | Engine-native MCP, live props, debugger hooks. |
| Models | Bring your own. Hosted AI is a later paid layer. | Hosted AI and assets are the paid product; local MCP is free. |
| Assets | Optional Meshy / ElevenLabs. Not wired by default. | 3D and audio generation in the same chat. |
| What you pay for | Proposed: free local engine + MCP; hosted later. Not on sale. | Desktop and local MCP free. Paid hosted AI + cloud storage. |
How it works
The product is the loop, not a skinned editor. An agent describes a slice, edits the scene or script, plays the game, reads a screenshot or an error, and fixes what broke.
Official binaries. Scenes, scripts, and export presets stay vanilla. We will not fork Godot to win a demo.
An MIT server that can run the project, take a screenshot, walk the live scene tree, and return debug output. No addon committed into your game.
Meshy and ElevenLabs are gated off until you add your own keys. Sunset Gaming Engine should never require a single vendor to make a scene.
Pricing
We are not selling Sunset Gaming Engine today. These tiers are a plan so the product has a direction. If a price appears as a checkout, that page is wrong — we have not launched.
Free engine + MCP
Run official Godot and the MCP runtime on your machine. Bring your own model. Keep the project. This is the floor; it should stay free.
Credits AI + assets
A Pro-style layer for people who want hosted models and generated assets without wiring every vendor themselves. Not designed, not billed, not available.
Waitlist
The waitlist is not connected to a server, a sheet, or a mailbox. Submitting this form does not send your address to us or to anyone else. When a real list exists, we will say so on this page.