Agent-first · stock Godot 4

Make games with an agent.
Keep a normal Godot project.

Sunset Gaming Engine is the edit → play → inspect → fix loop on vanilla Godot. You own the files. We do not replace the engine. We are building this; it is not for sale yet.

No fake user counts. No staged screenshots. Working name: Sunset Gaming Engine. August 2026.

Versus Summer Engine

Same kind of loop. Different bet.

Summer showed that the useful unit of work is edit the live project, play it, read errors and pixels, then fix. Sunset Gaming Engine is aimed at that loop as a product people will pay for — without locking you to a proprietary engine. We do not claim to have beaten Summer. We claim a start on files you already own.

You own it

Stock Godot

Output is a normal Godot 4 project. Open it in the official editor, version it, export it. No Sunset Gaming Engine-only format.

Where you work

Linux, Windows, Mac

The kit is built on official Godot binaries and a Node MCP server. Linux is a first-class target, not an afterthought.

Your model

Bring your own

Talk to the project from Cursor, Claude, Grok, or whatever MCP client you already pay for. We do not force a hosted model.

Your vendors

Swap asset tools

Meshy for 3D, ElevenLabs for voice — optional adapters, not a bundled monopoly. Bring another generator if you want.

Where Summer still wins

One installer. Chat lives in the engine. Asset generation happens in the same conversation. Summer also ships a large skill library, import pipeline, plan files, and rewind. Those are real. Pretending otherwise would be marketing, not a product.

Sunset Gaming Engine (building) Summer Engine (2026, as we understand it)
Engine Stock Godot 4. You keep the project. Custom desktop app; projects stay Godot-compatible.
Agent loop godot-mcp-runtime: play, screenshot, scene tree, debug output. Engine-native MCP, live props, debugger hooks.
Models Bring your own. Hosted AI is a later paid layer. Hosted AI and assets are the paid product; local MCP is free.
Assets Optional Meshy / ElevenLabs. Not wired by default. 3D and audio generation in the same chat.
What you pay for Proposed: free local engine + MCP; hosted later. Not on sale. Desktop and local MCP free. Paid hosted AI + cloud storage.

How it works

A client, a runtime, a real Godot project.

The product is the loop, not a skinned editor. An agent describes a slice, edits the scene or script, plays the game, reads a screenshot or an error, and fixes what broke.

01

Stock Godot 4

Official binaries. Scenes, scripts, and export presets stay vanilla. We will not fork Godot to win a demo.

02

Godot MCP Runtime

An MIT server that can run the project, take a screenshot, walk the live scene tree, and return debug output. No addon committed into your game.

03

Optional assets

Meshy and ElevenLabs are gated off until you add your own keys. Sunset Gaming Engine should never require a single vendor to make a scene.

Pricing

Proposed, not live.

We are not selling Sunset Gaming Engine today. These tiers are a plan so the product has a direction. If a price appears as a checkout, that page is wrong — we have not launched.

Later

Hosted

Credits AI + assets

A Pro-style layer for people who want hosted models and generated assets without wiring every vendor themselves. Not designed, not billed, not available.

Waitlist

Leave an email if you want. It does not go anywhere yet.

The waitlist is not connected to a server, a sheet, or a mailbox. Submitting this form does not send your address to us or to anyone else. When a real list exists, we will say so on this page.

No public contact inbox yet. Do not send secrets to a placeholder address.